Sep 29, 2006, 02:46 AM // 02:46
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#1
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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new found use for bears as pet?
theory here that might do well for discussion
ok it is universally accepted that bears make the worst ranger pet because of the skill "brutal mauling" which in taking time to activate yet having no benefit, reduces the overall DPS.
But it is a "skill", is it classed as an "attack skill"?
If yes then it would it not trigger many of the new paragon buffs.
example
Anthem of flame
Chant. For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1...3 seconds.
I can already see the massive potential a paragon has to a barrage/pet team (the above skill + barrage = group burning), but to have a specialised beastmaster and paragon pairing working in tandem might prove useful to a balanced team.
understanding the distinction between "ally" and "party member" check guildwiki's skill page for other paragon skills for considration
http://gw.gamewikis.org/wiki/Paragon...uick_reference
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Sep 29, 2006, 02:54 AM // 02:54
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#2
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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All it says in Brutal Mauling's description is that it is an "attack." Dunno what it means by that; someone will have to test.
__________________
People are stupid.
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Sep 29, 2006, 04:42 AM // 04:42
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#3
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Jungle Guide
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Haha, that would be one well trained bear. Sets people on fire by command.
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Sep 29, 2006, 04:59 AM // 04:59
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#4
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Frost Gate Guardian
Join Date: Aug 2006
Profession: A/E
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I wonder if beastmastery attacks count as attack skills when executed by pets.
Mildly off topic: I hope pets get the same sort of controls as hench-heros. And maybe the elite minion as well.
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Sep 29, 2006, 06:31 AM // 06:31
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#5
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Ascalonian Squire
Join Date: Oct 2005
Guild: Xen of The Pacific [XoO]
Profession: Me/E
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Flourish works on attack skills, and Flourish works on pet attacks.... logic suggests that when a ranger hits a pet attack on his/her bar, their pet counts as using an attack skill.
Whether or not Brutal Mauling counts as an attack skill inherent to the pet.... maybe u should've tested it yourself during the preview
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Sep 29, 2006, 06:38 AM // 06:38
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#6
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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By this logic, could you not just use diversion on the bear, and nerf it for 50-something seconds?
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Sep 29, 2006, 07:12 AM // 07:12
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#7
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Jungle Guide
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Quote:
Originally Posted by Archangel_92
logic suggests that when a ranger hits a pet attack on his/her bar, their pet counts as using an attack skill.
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Not really sure about that logic. Sure the ranger uses the skill, but it doesn't show the pet using anything. For example Diversion on pet has no effect on Ranger's pet attack skills. Edit: And the Diversion does not get removed from the pet after the attack.
Should test that I suppose...
Last edited by Rathcail; Sep 29, 2006 at 07:18 AM // 07:18..
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Sep 29, 2006, 10:52 AM // 10:52
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#8
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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That would be SO awesome it's not funny. I'd make a ranger just for that :P
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Sep 29, 2006, 10:59 AM // 10:59
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#9
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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lol yeah ill have to tst this
- off topic but the thing on guildwiki still says that ectos drop in the bloodstonefen mish (is this even true)?
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Sep 29, 2006, 11:19 AM // 11:19
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#10
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Loki Seiguro
- off topic but the thing on guildwiki still says that ectos drop in the bloodstonefen mish (is this even true)?
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Yes; however, it's not worth trying to farm them there.
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Sep 29, 2006, 12:32 PM // 12:32
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#11
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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On a side note: They should really allow you to use the hero control options for pets too. That would make pets a lot more versatile and useful.
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Sep 29, 2006, 01:22 PM // 13:22
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by gou
I can already see the massive potential a paragon has to a barrage/pet team (the above skill + barrage = group burning)
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Sorry to burst your bubble, but Mantra of Flame + Barrage only sets one foe on fire, not upto six. Same as how Splinter Weapon only splinters once per Barrage, not upto six times. Basically the game treats Barrage as several different attacks in quick succession.
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Sep 29, 2006, 01:38 PM // 13:38
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#13
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Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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i know, its stupid. i had high expectations for splinter weapon barraging.
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Sep 29, 2006, 01:40 PM // 13:40
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#14
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Haggard
By this logic, could you not just use diversion on the bear, and nerf it for 50-something seconds?
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Yea, but who would bother putting Diversion on a pet? Much less 8 pets if it's set up like that.
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Sep 29, 2006, 01:47 PM // 13:47
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#15
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Frost Gate Guardian
Join Date: Jan 2006
Profession: R/W
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I have a feeling Pet controls may never be implemented as during the Nightfall preview the pet trainer said about how they are strong but hard to control and slow to respond but also about how one can use these to their advantage.
Personally the only part of their AI i really want fixed is the bit where they pause afew seconds before attacking a target.
e.g it catches up to a running monk, then half does its attack then pulls out and has too, again try and catch up =/
Last edited by chichory; Sep 29, 2006 at 01:54 PM // 13:54..
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Sep 29, 2006, 02:40 PM // 14:40
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#16
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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Quote:
Originally Posted by gr3g
Sorry to burst your bubble, but Mantra of Flame + Barrage only sets one foe on fire, not upto six. Same as how Splinter Weapon only splinters once per Barrage, not upto six times. Basically the game treats Barrage as several different attacks in quick succession.
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Strange, my barrage hero ranger was setting whole groups on fire, another ai only advantage?
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Sep 29, 2006, 03:07 PM // 15:07
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#17
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Hmm. If the bear attack does work as speculated here, I could see Anet nerfing it in about six seconds flat.
Besides, I don't wanna give up my cute Black Moa.
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Sep 29, 2006, 03:57 PM // 15:57
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#18
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Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
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brutal mauling is a bear only attack...i didnt know they had specific attacks for specific pets or what the hell are you talking about...
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Sep 29, 2006, 09:36 PM // 21:36
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#19
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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Quote:
Originally Posted by Robin_Anadri
Hmm. If the bear attack does work as speculated here, I could see Anet nerfing it in about six seconds flat.
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If it works...
best case scenario is anet include a natural attack skill on all pets
(moa:furious peck? warthog:gorging charge? wolf:jugular strike? crab:annoying pinch? )
If nothing changes then the bear does indeed become useful to r/p, p/r or a p/x and r/x beasmaster pairing.
worst case scenario is if anet remove the brutal mauling skill then that is still a win since many beasmasters have been calling for the removal anyway.
If it doesn't work and anet still ignore the brutal mauling issue then that will be a shame, bears will continue to be used for purely aesthetic or ill-informed reasons only.
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Sep 29, 2006, 11:49 PM // 23:49
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#20
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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If animal skills did set off mantra, your'd still be better off sticking with a lizard - final thrust and no reduced attack speed.
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