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Old Sep 29, 2006, 02:46 AM // 02:46   #1
gou
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Default new found use for bears as pet?

theory here that might do well for discussion

ok it is universally accepted that bears make the worst ranger pet because of the skill "brutal mauling" which in taking time to activate yet having no benefit, reduces the overall DPS.
But it is a "skill", is it classed as an "attack skill"?
If yes then it would it not trigger many of the new paragon buffs.

example
Anthem of flame
Chant. For 10 seconds, the next attack skill used by each ally within earshot also causes Burning for 1...3 seconds.

I can already see the massive potential a paragon has to a barrage/pet team (the above skill + barrage = group burning), but to have a specialised beastmaster and paragon pairing working in tandem might prove useful to a balanced team.

understanding the distinction between "ally" and "party member" check guildwiki's skill page for other paragon skills for considration
http://gw.gamewikis.org/wiki/Paragon...uick_reference
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Old Sep 29, 2006, 02:54 AM // 02:54   #2
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All it says in Brutal Mauling's description is that it is an "attack." Dunno what it means by that; someone will have to test.
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Old Sep 29, 2006, 04:42 AM // 04:42   #3
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Haha, that would be one well trained bear. Sets people on fire by command.
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Old Sep 29, 2006, 04:59 AM // 04:59   #4
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I wonder if beastmastery attacks count as attack skills when executed by pets.

Mildly off topic: I hope pets get the same sort of controls as hench-heros. And maybe the elite minion as well.
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Old Sep 29, 2006, 06:31 AM // 06:31   #5
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Flourish works on attack skills, and Flourish works on pet attacks.... logic suggests that when a ranger hits a pet attack on his/her bar, their pet counts as using an attack skill.

Whether or not Brutal Mauling counts as an attack skill inherent to the pet.... maybe u should've tested it yourself during the preview
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Old Sep 29, 2006, 06:38 AM // 06:38   #6
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By this logic, could you not just use diversion on the bear, and nerf it for 50-something seconds?
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Old Sep 29, 2006, 07:12 AM // 07:12   #7
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Quote:
Originally Posted by Archangel_92
logic suggests that when a ranger hits a pet attack on his/her bar, their pet counts as using an attack skill.
Not really sure about that logic. Sure the ranger uses the skill, but it doesn't show the pet using anything. For example Diversion on pet has no effect on Ranger's pet attack skills. Edit: And the Diversion does not get removed from the pet after the attack.

Should test that I suppose...

Last edited by Rathcail; Sep 29, 2006 at 07:18 AM // 07:18..
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Old Sep 29, 2006, 10:52 AM // 10:52   #8
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That would be SO awesome it's not funny. I'd make a ranger just for that :P
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Old Sep 29, 2006, 10:59 AM // 10:59   #9
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lol yeah ill have to tst this

- off topic but the thing on guildwiki still says that ectos drop in the bloodstonefen mish (is this even true)?
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Old Sep 29, 2006, 11:19 AM // 11:19   #10
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Quote:
Originally Posted by Loki Seiguro
- off topic but the thing on guildwiki still says that ectos drop in the bloodstonefen mish (is this even true)?
Yes; however, it's not worth trying to farm them there.
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Old Sep 29, 2006, 12:32 PM // 12:32   #11
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On a side note: They should really allow you to use the hero control options for pets too. That would make pets a lot more versatile and useful.
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Old Sep 29, 2006, 01:22 PM // 13:22   #12
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Quote:
Originally Posted by gou
I can already see the massive potential a paragon has to a barrage/pet team (the above skill + barrage = group burning)
Sorry to burst your bubble, but Mantra of Flame + Barrage only sets one foe on fire, not upto six. Same as how Splinter Weapon only splinters once per Barrage, not upto six times. Basically the game treats Barrage as several different attacks in quick succession.
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Old Sep 29, 2006, 01:38 PM // 13:38   #13
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i know, its stupid. i had high expectations for splinter weapon barraging.
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Old Sep 29, 2006, 01:40 PM // 13:40   #14
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Quote:
Originally Posted by Haggard
By this logic, could you not just use diversion on the bear, and nerf it for 50-something seconds?
Yea, but who would bother putting Diversion on a pet? Much less 8 pets if it's set up like that.
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Old Sep 29, 2006, 01:47 PM // 13:47   #15
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I have a feeling Pet controls may never be implemented as during the Nightfall preview the pet trainer said about how they are strong but hard to control and slow to respond but also about how one can use these to their advantage.

Personally the only part of their AI i really want fixed is the bit where they pause afew seconds before attacking a target.
e.g it catches up to a running monk, then half does its attack then pulls out and has too, again try and catch up =/

Last edited by chichory; Sep 29, 2006 at 01:54 PM // 13:54..
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Old Sep 29, 2006, 02:40 PM // 14:40   #16
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Quote:
Originally Posted by gr3g
Sorry to burst your bubble, but Mantra of Flame + Barrage only sets one foe on fire, not upto six. Same as how Splinter Weapon only splinters once per Barrage, not upto six times. Basically the game treats Barrage as several different attacks in quick succession.
Strange, my barrage hero ranger was setting whole groups on fire, another ai only advantage?
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Old Sep 29, 2006, 03:07 PM // 15:07   #17
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Hmm. If the bear attack does work as speculated here, I could see Anet nerfing it in about six seconds flat.

Besides, I don't wanna give up my cute Black Moa.
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Old Sep 29, 2006, 03:57 PM // 15:57   #18
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brutal mauling is a bear only attack...i didnt know they had specific attacks for specific pets or what the hell are you talking about...
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Old Sep 29, 2006, 09:36 PM // 21:36   #19
gou
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Quote:
Originally Posted by Robin_Anadri
Hmm. If the bear attack does work as speculated here, I could see Anet nerfing it in about six seconds flat.
If it works...
best case scenario is anet include a natural attack skill on all pets
(moa:furious peck? warthog:gorging charge? wolf:jugular strike? crab:annoying pinch? )
If nothing changes then the bear does indeed become useful to r/p, p/r or a p/x and r/x beasmaster pairing.
worst case scenario is if anet remove the brutal mauling skill then that is still a win since many beasmasters have been calling for the removal anyway.

If it doesn't work and anet still ignore the brutal mauling issue then that will be a shame, bears will continue to be used for purely aesthetic or ill-informed reasons only.
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Old Sep 29, 2006, 11:49 PM // 23:49   #20
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If animal skills did set off mantra, your'd still be better off sticking with a lizard - final thrust and no reduced attack speed.
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